

I like the first two attributes, which require more precision on my part, but the increased health means my little SMG sprays more feebly into absorbent heads and torsos, and it just isn’t as enjoyable.


Hard mode is hard because the mutants are faster, smarter, and have more health. Normal is too easy-me and three random players can take on ten waves without much trouble-but feels more satisfying in the moment than Hard or above, which offer the real challenge. I am somewhat disappointed by the difficulty settings.
